Source code now available!


As it finally reached a more humanly readable state, I finally put zFRAG source code on GitHub for everyone to check.

I refactored most of the game logic and, what before was a tangled mess of booleans and if\else statements, now is a hopefully simpler state machine.

I tried commenting as best as I could but feel free to address me if something needs more explanation. Also, since let me know if you spot any bugs running the newer builds.

Thank you!

Files

zFRAG-v1.1.1_WIN.zip 20 MB
Sep 18, 2019
zFRAG-v1.1.1_WIN_x86.zip 17 MB
Sep 18, 2019
zFRAG-v1.1.1_MAC.zip 20 MB
Sep 18, 2019
zFRAG-v1.1.1_LINUX.zip 20 MB
Sep 18, 2019

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